package de.acagamics.roteschlupfmuetze.core;

import com.golden.gamedev.object.Sprite;
import com.golden.gamedev.object.collision.*;

public class PlayerTileCollision extends BasicCollisionGroup {
	public static boolean isCollided = false;
	
	public static void reset() {
		isCollided = false;
	}
	
	public void collided(Sprite player, Sprite tile) {
		player.setMovement(0, 0);
		PlayerTileCollision.isCollided = true;
	}
}
